Reference

Files and environment

Where MOVIE-ADE keeps its own files, and the environment variables it reads or sets.

#userData folder

App data lives in Electron's userData folder. Its name is pinned to ade-movie (not the product name), so data survives renames. Override it with --user-data-dir=<path>.

OSPath
macOS~/Library/Application Support/ade-movie/
Windows%APPDATA%\ade-movie\
Linux~/.config/ade-movie/ (or $XDG_CONFIG_HOME/ade-movie/)
settings.json       # all settings (see Settings reference)
stt-keys.bin        # API keys, encrypted with safeStorage
models/             # downloaded whisper models (ggml-*.bin)
accounts/claude/<id>/   # CLAUDE_CONFIG_DIR for added accounts
accounts/codex/<id>/    # CODEX_HOME for added accounts

A model you picked yourself can live anywhere. The legacy default location ~/.cache/ade-movie/models/ggml-small.bin is still checked.

#Environment variables

VariableEffect
CLAUDE_CONFIG_DIR, CODEX_HOMESet by MOVIE-ADE for agent tabs when an added account is selected
GH_TOKEN, GITHUB_TOKENUsed by gh ahead of its own login. MOVIE-ADE warns when either is set
ADE_PROJECT_DIROpen (and register) this folder as the project on launch
ADE_INITIAL_URLLoad this URL in the built-in browser on launch
ADE_WHISPER_MODELAbsolute path of a GGML model to use for on-device transcription, overriding the downloaded default
MOVIE_ADE_SENTRY_DSNWhere crash reports go. Empty means none are sent (see Crash reports)
OPENAI_API_KEYRead from .env in development only (pnpm dev), never in packaged builds
PATHUsed to find claude, codex, gh, git, whisper-cli. On macOS and Linux, Homebrew, linuxbrew, and snap locations are added

#Inside your project

  • .ade-movie/reviews/<id>/: reviews (see Data and privacy)
  • .git/info/exclude: one line, .ade-movie/, added on first recording

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